The Creator Was Only Nineteen At The Time.
It took two years for this game to be coded, and on the PC release date in October of 2018, the coder and creator was only 19. The games wolfenstein 3d, doom, heretic, and hexen that this game emulates came out before Jakub Cislo himself was born.
We Were All From Different Countries.
As the musician and the only American other than my sidekick Luke, I was the only one able to make it in April 2018 to PAX East. I hadn't ever been to a convention, so my first time involved me showcasing a game I was actually part of. Anyways, Jakub Cislo was from Poland, David Key from Germany, Ian "Erebus" Lockhart from Canada, Riccardo the SFX dude from Italy, and the publishers from "a gaming company" I got to hang out and have drinks with at PAX were also from Germany. We used discord to communicate.
The Soundtrack Clocks In At Five Hours In Length.
In half a year, including all of the outtakes that came with with the free OST, I made a five-hour soundtrack. Though this seems impossible, about one-third I had already made since 2005 that I touched up with extra drumming or altered to match the theme or level it was created for.
We Have Over 700 Reviews As Of Early 2020,
including the PC Gamer giants, GManLives, and destructoid, there are over seven-hundred reviews in various languages written from all around the world. It was also unanimous I've gathered that we did a really kickass job!
Every level was hand-designed by Iain Lockhart on GRAPH PAPER!
Here is an interview for Playstation with Jakub Cislo (Kuba)
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