Tuesday, August 23, 2022

John Romero Approved!!! and Co-Published!!!

John Romero's Aug 10 2022 Commercial!! 
https://twitter.com/i/status/1557351059579740161


Well guys, it's official. John Romero, co-creator of DOOM, is co-publishing our game, Project Warlock 2. I just saw the boxed set for the first one is also getting the Romero games tag, so I'm assuming that one too. I literally don't know what to say other than holy shit. 

This was his first commercial: https://twitter.com/i/status/1535293461745635329

That one sure enough freaked me out, but now check out what he's doing with us:


You can reserve your copy of the "big box" set today at Romero.com !!!


Website Redesign IV

 Yeah here we are again. I'm keeping the minimal approach but handwriting it ;)














Tuesday, August 9, 2022

Website Redesign III

    It's been a month. Time to completely change everything again, right? It seems to be a reoccurring pattern. I'll be sure to not jinx it and say this is the last version. The last two versions will still remain intact and not be gotten rid of, just upgraded with each other. This new site is a minimalist placeholder that may just be "the site" from now on. The other two can be bonus editions. One is of course for the 1920 hi-res screen while the other is the 1280+ normal version with all of the 5-letter gifs for each option that all match proving I'm nothing more than OCD as hell. 

    This new minimalist "shell" will be hosted on neocities, which is redirected from the landing page on my server. All of the pages will also be hosted here, while all of the content will exist on www.lehr.me under the /content folder. If you'd rather skip out on viewing websites and reading about stuff you can jump straight there if you'd rather download or see/hear stuff that way.

    Enjoy!

Tuesday, July 12, 2022

Website Redesign II

 Well I did it a little different this time. Of course the personal normal version is still in existance on the landing page. But if you have a hires monitor that does huge screen resolution stuff there's a "different" 1920x1080 website with literally everything in one page, like a few older versions I've had.

Also new to the mix and coming soon is the "Emulation Museum" which will have a vast collection of emulation links. It'll be everything short of the games themselves. I figure that's the only thing missing from the gaming section so it's coming soon.

Saturday, June 11, 2022

Website Redesign (as not promised)

    I swore and promised I'd never do this... and I didn't. As you know there is a mobile version of this website talked about in a previous blog. My personal 5-letter megasite still exists as "The Personal Website of Jerry Lehr." However, there is now a new website in town for high resolution monitors. It's my 1920+ Website. You can get there the same way again, by typing www.lehr.me in your web browser. Instead of jumping to the personal site though there's a shell now that loads almost everything into the middle (if it fits) for monitors like mine. There are more and more I'm sure daily being purchased, and this is slowly becoming the new standard resolution or will be soon I'm sure. The original personal site has been moved to http://www.geocities.ws/jerrylehr and the new shell is in the startup folder ;)

Wednesday, June 8, 2022

Happy Birthday To Me!!!

    Well, my birthday is tomorrow but I am just freeing up time to do whatever I want, computer free, with my wife, and a TV, and snacks, and Qdoba, and a forest drive, and whatever else. 

    I'll be 41, and I still screw with doom. As nostalgic as I feel lately since I'm getting older, I felt the need to finally work on "Otherworldly" with my storyline and soundtrack I've already done. I just need to make the levels (sigh). Since I know very little about GZDoom's ACS features, I've decided to resurrect a very stale and old series "Chambers of Death" I made in 26 years ago when I was 15 and add a whole mess of new 8-map episodes to make it 200 levels long! This may sound exciting but fear not, for the levels are all the same design over and over with new additions and scripts here and there to test things. The original trilogy was based off of my first working level and more or less also served as a way to test editing of vanilla features way back when.

    The first nine episodes are the first three games. Everything after that up to Episode 25 is all intended to be new stuff. I'm not sure if I will make it this far without blowing my brains out (bad joke I know) but still, I might get so bored making it that you'll be less bored playing it, as it may end up shorter than 200 full maps. You basically walk around two walls and exit in the first level. The level is shaped like a "Z", somewhat, hence the new name (And it was built for ZDoom and GZDoom, also hence the new name).

    Below are some screenshots of various maps, I'll feature just a few of the 200, because I'll leave some of the cooler ones up for suprise. There are actually some cool ideas I intend on filling inside of some not so cool ones for that very element of suprise. You'll probably wonder why I ended up putting so much work into some of them and wasting that time within this paticular mod, but I'm testing things. If I like something I'll probably use the ideas later for real levels!

So prepare yourself, it's coming this year! (I hope)